

The bombastic, fast-paced action was certainly heart-racing and quite difficult when played on higher difficulty levels, but "scary" wasn't a word that popped into many people's heads. While the original two DOOM games were attempting to create a horror experience, it certainly wasn't regarded as being all too scary.


To the dismay of certain fans, DOOM 3 decided to take a different design philosophy as opposed to the first two games. It was DOOM II's fantastic refinement of the video game shotgun that set the standard on how powerful these guns would be going forward, so it was expected that DOOM 3 would further iterate on this idea. Shortly after the original DOOM was released, DOOM II hit the scene with arguably the greatest video game shotgun of all time: the "Super Shotgun." Further refining the original DOOM shotgun's mechanics, the Super Shotgun was essentially a double-barreled weapon that sported a massive damage output at the cost of using more ammo than its single-barreled sibling. With a decent spread and damage output, the shotgun was the key tool for dispatching lower-tier foes and even worked as a fantastic chip-damage weapon if the player could properly utilize circle-strafing and other popular techniques. Back in the classic DOOM games, the shotgun was a powerful "workhorse" weapon that was great for most situations.
